Englisch: Herb
Links:
German: Kraut
Classification: item, region resource
Weight: None
Description:
Herbs are needed to make potions? using the alchemy? skill
You need herbs to make:
Things you need to know about herbs:
- each region grows only 1 type of herb.
- picked herbs will rot away over time.
- an herbalist requires a herbalism? skill of 7 in order to determine the amount of herbs in a region.
- if too many herbs are picked in a region there may be none left. In this instance more herbs may be planted if they are of the same type and the unit has sufficient herbalism? skill.
- the number of herbs found depends upon the herbalism? skill.
- the herb growth rate depends on the season. Especially you may notice that in winter no herbs are growing.
- try out several strategies of herb harvesting to maximize the outcome of herbs.
Hint: Picking the same constant number each turn ist not the best solution.
Types of herbs:
| Herbs | Terrain |
| flatroot, tangy temerity, owlsgaze, spider ivy, cobalt fungus, elvendear | plain?/forest? |
| bugleweed, knotroot, bubblemorel | swamp? |
| waterfinder, peyote, sand reeker | desert? |
| windbag, fjord fungus, mandrake | highlands? |
| rock weed, gapgrowth, cave lichen | mountain? |
| ice begonia, white hemlock, snowcrystal petal | glacier? |
Links: